AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in Austria, Q3 2024
Discover the performance trends of the top slime games in Austria for Q3 2024, detailing downloads, revenue, and active users as reported by Sensor Tower.
In the third quarter of 2024, the top slime games on the iOS platform in Austria showcased varied performance trends across downloads, revenue, and active users, as reported by Sensor Tower.
Super Slime - Black Hole Game from Supercent, Inc. saw its downloads peak at approximately 296 in late July, followed by a decline, with a slight resurgence to 203 by the end of September. Revenue was minimal, peaking at $32 in the first week of July, dropping to negligible amounts for most of the quarter, before seeing a modest increase to $6 in late September. Weekly active users remained relatively stable, beginning at 1.5K and ending at 1.9K.
Super Slime Simulator by Dramaton LTD observed a fluctuating download pattern, starting with 122 downloads in early July, dipping mid-quarter, and slightly recovering to 46 by the end of September. Revenue was negligible, with a brief uptick to $5 in mid-September. Active users began at 314 and showed a slight increase to 247 by the quarter's end.
My Talking Slimy: Super Cat 3D from Pixeland LLC experienced relatively low downloads, with a notable increase to 55 in late September. Revenue showed a consistent pattern, peaking at $49 in mid-August and ending the quarter at $43. Active users remained steady, starting at 77 and seeing a peak of 104 in late September before settling at 82.
Makeup Slime Game! Relaxation had minimal download activity, peaking at 30 downloads in early July and declining to 6 by the end of September. The game did not generate any revenue during this period.
Fluid Simulation by Pavel Dobryakov had a modest performance, starting with 8 downloads in early July and experiencing a few fluctuations, ending with 4 downloads by late September. Revenue was limited, with a brief peak at $7 in early July. Active users were sporadic, peaking at 66 in mid-August.
These insights provide a snapshot of the slime games' performance in Austria, as captured by Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.